Motion can show a relationship, acknowledge an action or direct attention to a change. Write that purpose before choosing a duration or an easing curve. A card that expands into a detail view may explain continuity between the two states. A decorative loop has a different job and should not make an essential task harder to read or complete.
Change one property at a time while comparing alternatives. A shorter duration, a different path and a softer easing curve affect different aspects of the experience. Review the movement in context rather than only as an isolated animation. Consider what happens when a user repeats the action, leaves early or encounters the interface while data is still loading.
Include fallback behavior in the handoff. State the trigger, start and end states, duration, easing, repetition and interruption rules. Then describe what a reduced-motion version should preserve. If the motion carries essential information, that information needs another clear expression. A useful specification makes the intended behavior understandable to someone who did not attend the design discussion.
Put it into practice
- Write one sentence describing the motion's purpose.
- Compare alternatives by changing one property at a time.
- Check repeated actions and interrupted transitions.
- Document start state, end state and trigger.
- Specify how the experience works with reduced motion.
YOUR SIDE OF THE DISCUSSIONAdd your perspective.
Your own notes stay private on this device. They are not sent to other members.